Copyright: (c) 2002 Corel Corporation. All rights reserved.
Citation: (c) 2002 Corel Corporation. All rights reserved.


CorelTRACE Poptool File


3D Mosaic tool
Lets you produce a vector graphic that consists of an array of three-dimensional symmetrical tiles


Advanced outline tool
Lets you produce a vector graphic that closely resembles the bitmap. This method lets you specify advanced trace options.


Trace block tool
Lets you select the area of the bitmap you want to trace


Centerline outline tool
Lets you produce a line drawing that also has an outline


Centerline tool
Lets you produce a line drawing


Do trace button
Lets you trace an image to produce a vector graphic


 node

The square point at the end of a line or a curve segment. You can change the shape of a line or curve by dragging one or more of its nodes.


 eyedropper tool

Lets you select a color from an object in an image


iteration

A process to increase the complexity of line drawings


layer

A transparent plane on which you can place objects in a drawing


marquee select

To select objects or nodes by dragging the Pick tool or Shape tool and enclosing the objects or nodes in a marquee box


noise

In bitmap editing, random pixels on the surface of a bitmap, resembling static on a television screen


Mosaic tool
Lets you produce a vector graphic that consists of an array of symmetrical tiles


Outline tool
Lets you produce a vector graphic that closely resembles the bitmap


Pan tool
Lets you move an image that is too large for you to view in the document window


Pick tool
Lets you select, move, and resize objects using the mouse. After you select an object, you can use commands in the menus or on the toolbar to change the object's appearance.


rgb

A color mode that contains three components: red (R), green (G), and blue (B). In the RGB color mode, a value between 0 and 255 is assigned to each channel of red, green, and blue. The RGB color mode is based on the RGB color model.


Sketch tool
Lets you produce a vector graphic that contains crossing lines that create a mesh-like effect


threshold

A level of tolerance for tonal variation in a bitmap. For example, when you convert an image to the black-and-white color mode, the threshold you set determines how many tonal values are converted to black and how many to white.


Woodcut tool
Lets you produce a vector graphic that contains lines of varying width, depending on the intensity of the bitmap at any given point


Zoom tool
Lets you zoom in on, or out of, an image. You can also marquee select the area of the image you want to zoom in on.


Using CorelTRACE

CorelTRACE lets you convert bitmaps to vector graphics. Bitmaps consist of individual dots at a fixed resolution, and appear pixelated when enlarged. Vector graphics, which are created by equations, can be enlarged and not appear pixelated.

In this section, you'll learn about

•	opening bitmaps

•	saving files

•	tracing bitmaps

•	using the Outline method

•	using the Advanced outline method

•	using the Centerline method

•	using the Centerline outline method

•	using the Sketch method

•	using the Mosaic method

•	using the 3D Mosaic method

•	using the Woodcut method

•	editing bitmaps

•	viewing bitmaps

•	specifying memory options


Opening bitmaps

You can open a bitmap from a file. You can also acquire an image from a source such as a scanner or a digital camera.

Related Topics

To open a bitmap


To open a bitmap

1	Click File [image] Open.

2	Choose the folder where the file is stored.

3	Double-click the filename.

 Tip

•	(Windows) When you have a bitmap open, you can use the Scrapbook to open additional images by clicking Window [image] Scrapbook, and dragging an image onto the workspace.

Related Topics

Opening bitmaps


Saving files

You can save bitmaps. You can also save vector graphics.

Related Topics

To save a bitmap

To save a vector graphic


To save a bitmap

1	Click the Original image pane.

2	Click File [image] Save image.

3	Choose the folder where you want to save the file.

4	Choose a file format from the Files of type list box (Windows) or Format list box(Mac OS).

5	Type the filename in the File name box (Windows) or Save as box(Mac OS).

Related Topics

Saving files

To save a vector graphic


To save a vector graphic

1	Click the Trace result pane.

2	Click File [image] Save trace result.

3	Choose the folder where you want to save the file.

4	Choose a file format from the Files of type list box (Windows) or Format list box (Mac OS).

5	Type the filename in the File name box (Windows) or Save as box (Mac OS).

 Note

•	You can import a vector graphic into CorelDRAW or Corel R.A.V.E. to be edited or manipulated.

Related Topics

Saving files

To save a bitmap


Tracing bitmaps

You can trace an entire bitmap or specific areas of a bitmap using various tracing options. Areas of a bitmap are called selection blocks.

Related Topics

To trace an entire bitmap

To trace a selection block


To trace an entire bitmap

•	Click Trace, and choose one of the following tracing methods:

Outline [image] produces a vector graphic that closely resembles the bitmap.

Advanced outline [image] produces a vector graphic that closely resembles the bitmap. This method lets you specify advanced trace options.

Centerline [image] produces a line drawing.

Centerline outline [image] produces an outlined line drawing.

Sketch [image] produces a vector graphic that contains crossing lines that create a mesh-like effect.

Mosaic [image] produces a vector graphic that consists of an array of symmetrical tiles. The color of each tile is determined by the average color of the bitmap in that area.

3D Mosaic [image] produces a vector graphic that consists of an array of three-dimensional symmetrical tiles. The color of each tile is determined by the average color of the bitmap in that area.

Woodcut [image] produces a vector graphic that contains lines of varying width, depending on the intensity of the bitmap at any given point.

 Tip

•	You can stop a trace in progress by clicking Trace [image] Stop trace.

Related Topics

Tracing bitmaps

To trace a selection block


To trace a selection block

1	Click the Draw trace block tool.

2	Marquee-select the area of the bitmap you want to trace.

 Tip

•	To change the color of the selection block do one of the following:

•	(Windows) Click Tools [image] Options, click Display in the list of categories, and click a color on the Trace block color color palette.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences, click Display in the list of categories, and click a color on the Trace block color color palette.

Related Topics

Tracing bitmaps

To trace an entire bitmap


Using the Outline method

The Outline method produces a vector graphic that closely resembles the bitmap. You can set the accuracy of the trace to determine how closely the vector graphic resembles the bitmap.

Related Topics

To set the accuracy of the trace


To set the accuracy of the trace

1	Click the Outline button.

2	On the property bar, move the Accuracy slider in one of the following directions:

•	Right [image] increases the accuracy of the trace

•	Left [image] decreases the accuracy of the trace

Related Topics

Using the Outline method


Using the Advanced outline method

The Advanced outline method produces a vector graphic that closely resembles the bitmap, while allowing you to set advanced trace options.

You can set the noise filter. The higher you set the noise filter level, the more adjacent pixels of different colors produce one color. You can also set the complexity level. The higher you set the complexity level, the more objects the vector graphic contains. When you set the maximum colors, you specify the number of colors the vector graphic contains, from 2 to 256 colors.

You can specify the node reduction level. The lower you set the node reduction level, the closer the nodes of the vector graphic match the nodes of the bitmap . You can also choose the node type. With a Cusp node type, the vector graphic contains the angles of the bitmap . With a Smooth node type, the vector graphic smoothes the angles of the bitmap. When you set the minimum object size, you specify the number of adjacent pixels in the bitmap. This number is used to arrive at an average color in the vector graphic. For example, when you specify a minimum object size of 500, you average the colors in groups of 500 adjacent pixels.

You can use the presets for the Advanced outline method to apply a range of effects to your graphic.

You can also set the accuracy of the trace. For information, see "To set the accuracy of the trace."

Related Topics

To set the noise filter level

To set the complexity level

To specify the maximum number of colors

To set the node reduction level using the Advanced outline method

To specify the minimum object size

To apply Advanced outline presets


To set the noise filter level

1	Click the Advanced outline button.

2	From the Noise filter list box on the property bar, choose one of the following options:

•	None [image] sets the noise filter level to none

•	Low [image] sets the noise filter level to low

•	High [image] sets the noise filter level to high

Related Topics

Using the Advanced outline method

To set the complexity level

To specify the maximum number of colors

To set the node reduction level using the Advanced outline method

To specify the minimum object size

To apply Advanced outline presets


To set the complexity level

1	Click the Advanced outline button.

2	On the property bar, move the Complexity slider in one of the following directions:

•	Right [image] increases the complexity

•	Left [image] decreases the complexity

Related Topics

Using the Advanced outline method

To set the noise filter level

To specify the maximum number of colors

To set the node reduction level using the Advanced outline method

To specify the minimum object size

To apply Advanced outline presets


To specify the maximum number of colors

1	Click the Advanced outline button.

2	In the Max colors box on the property bar, type the maximum number of colors you want the vector graphic to contain.

 Note

•	The maximum number of colors must be between 2 and 256.

Related Topics

Using the Advanced outline method

To set the noise filter level

To set the complexity level

To set the node reduction level using the Advanced outline method

To specify the minimum object size

To apply Advanced outline presets


To set the node reduction level using the Advanced outline method

1	Click the Advanced outline button.

2	On the property bar, move the Node reduction slider in one of the following directions:

•	Right [image] increases the node reduction level

•	Left [image] decreases the node reduction level

 Tip

•	You can choose the node type by choosing Cusp or Smooth from the Node type list box.

Related Topics

Using the Advanced outline method

To set the noise filter level

To set the complexity level

To specify the maximum number of colors

To specify the minimum object size

To apply Advanced outline presets


To specify the minimum object size

1	Click the Advanced outline button.

2	In the Minimum object size box on the property bar, type the minimum object size.

 Note

•	The minimum object size must be between 1 and 500.

Related Topics

Using the Advanced outline method

To set the noise filter level

To set the complexity level

To specify the maximum number of colors

To set the node reduction level using the Advanced outline method

To apply Advanced outline presets


To apply Advanced outline presets

1	Click the Advanced outline button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Accurate

•	Clipart

•	Photo low res

•	Photo high res

•	Silhouette

3	Click the Do trace button.

Related Topics

Using the Advanced outline method

To set the noise filter level

To set the complexity level

To specify the maximum number of colors

To set the node reduction level using the Advanced outline method

To specify the minimum object size


Using the Centerline method

The Centerline method converts bitmaps to line drawings. The bitmap must be black and white. For information about how to convert an image to black and white, see "To convert the color of a bitmap."

You can set the node reduction level. The higher you set the node reduction level, the closer the nodes on the vector graphic and the bitmap match. You can also specify the number of iterations. The higher the number of iterations, the more complex the line drawing becomes.

You can use the presets for the Centerline method to apply a range of effects to your graphic.

Related Topics

To set the node reduction level using the Centerline method

To specify the number of iterations using the Centerline method

To apply Centerline presets


To set the node reduction level using the Centerline method

1	Click the Centerline button.

2	On the property bar, move the Node reduction slider in one of the following directions:

•	Right [image] increases the node reduction

•	Left [image] decreases the node reduction

 Note

•	The number of iterations must be between 0 and 100.

Related Topics

Using the Centerline method

To specify the number of iterations using the Centerline method

To apply Centerline presets


To specify the number of iterations using the Centerline method

1	Click the Centerline button.

2	In the Iteration box on the property bar, type the number of iterations.

Related Topics

Using the Centerline method

To set the node reduction level using the Centerline method

To apply Centerline presets


To apply Centerline presets

1	Click the Centerline button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Map

•	Smooth and accurate

•	Crinkled photograph

•	Text

•	Silhouette

3	Click the Do trace button.

Related Topics

Using the Centerline method

To set the node reduction level using the Centerline method

To specify the number of iterations using the Centerline method


Using the Centerline outline method

The Centerline method converts bitmaps to line drawings with a reference centerline. The bitmap must be black and white. For information about how to convert an image to black and white, see "To convert the color of a bitmap."

You can set the node reduction level. The higher you set the node reduction level, the closer the nodes on the vector graphic and the bitmap match. You can also specify the number of iterations. The higher the number of iterations, the more complex the line drawing becomes.

You can use the presets for the Centerline outline method to apply a range of effects to your graphic.

You can set the accuracy of the trace. For information, see "To set the accuracy of the trace."

Related Topics

To set the node reduction level using the Centerline outline method

To specify the number of iterations using the Centerline outline method

To apply Centerline outline presets


To set the node reduction level using the Centerline outline method

1	Click the Centerline outline button.

2	On the property bar, move the Node reduction slider in one of the following directions:

•	Right [image] increases the node reduction

•	Left [image] decreases the node reduction

 Note

•	The number of iterations must be between 1 and 255.

Related Topics

Using the Centerline outline method

To specify the number of iterations using the Centerline outline method

To apply Centerline outline presets


To specify the number of iterations using the Centerline outline method

1	Click the Centerline outline button.

2	In the Iteration box on the property bar, type the number of iterations.

Related Topics

Using the Centerline outline method

To set the node reduction level using the Centerline outline method

To apply Centerline outline presets


To apply Centerline outline presets

1	Click the Centerline outline button.

2	Choose one of the following from the Preset list box:

•	Default setting

•	Map

•	Smooth and accurate

•	Crinkled photograph

•	Text

•	Silhouette

•	Last settings

3	Click the Do trace button.

Related Topics

Using the Centerline outline method

To set the node reduction level using the Centerline outline method

To specify the number of iterations using the Centerline outline method


Using the Sketch method

The Sketch method produces a vector graphic that contains layers of lines that cross at angles to create a mesh-like effect.

You can specify the spacing between the lines, in pixels, for each layer. You can also add and remove layers, specify the angle at which the lines cross for each layer, and set the threshold level. Any pixel whose RGB color value is less than the threshold level is sketched.

You can use the presets for the Sketch method to apply a range of effects to your graphic.

Related Topics

To specify line spacing

To add a layer

To remove a layer

To specify the layer angle

To set the threshold level using the Sketch method

To apply Sketch presets


To specify line spacing

1	Click the Sketch button.

2	Type a value in the Line spacing box on the property bar.

 Note

•	The line spacing must be between 1 and 30.

Related Topics

Using the Sketch method

To add a layer

To remove a layer

To specify the layer angle

To set the threshold level using the Sketch method

To apply Sketch presets


To add a layer

1	Click the Sketch button.

2	On the property bar, click the Add layer button.

Related Topics

Using the Sketch method

To specify line spacing

To remove a layer

To specify the layer angle

To set the threshold level using the Sketch method

To apply Sketch presets


To remove a layer

1	Click the Sketch button.

2	Choose the layer you want to remove from the Sketch layers list box on the property bar, and click the Remove layer button.

Related Topics

Using the Sketch method

To specify line spacing

To add a layer

To specify the layer angle

To set the threshold level using the Sketch method

To apply Sketch presets


To specify the layer angle

1	Click the Sketch button.

2	 Type a value in the Layer angle box on the property bar.

Related Topics

Using the Sketch method

To specify line spacing

To add a layer

To remove a layer

To set the threshold level using the Sketch method

To apply Sketch presets


To set the threshold level using the Sketch method

1	Click the Sketch button.

2	On the property bar, move the Threshold slider in one of the following directions:

•	Right [image] increases the threshold

•	Left [image] decreases the threshold

Related Topics

Using the Sketch method

To specify line spacing

To add a layer

To remove a layer

To specify the layer angle

To apply Sketch presets


To apply Sketch presets

1	Click the Sketch button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Full range

•	Low detail

•	No dark details

•	Shadow areas only

•	Detailed shadows

•	Last settings

3	Click the Do trace button.

Related Topics

Using the Sketch method

To specify line spacing

To add a layer

To remove a layer

To specify the layer angle

To set the threshold level using the Sketch method


Using the Mosaic method

The Mosaic method produces a vector graphic that consists of an array of symmetrical tiles.

You can specify the shape of the tiles, and you can specify the number of tiles used, both horizontally and vertically. The color of each tile in the vector graphic is the average color of the corresponding area of the bitmap.

You can use the presets for the Mosaic method to apply a range of effects to your graphic.

Related Topics

To change tile shape using the Mosaic method

To specify the number of horizontal tiles using the Mosaic method

To specify the number of vertical tiles using the Mosaic method

To apply Mosaic presets


To change tile shape using the Mosaic method

1	Click the Mosaic button.

2	On the property bar, click one of the following buttons:

•	Rectangle [image] produces a vector graphic that consists of an array of rectangles

•	Circle [image] produces a vector graphic that consists of an array of circles

•	Diamond [image] produces a vector graphic that consists of an array of diamonds

Related Topics

Using the Mosaic method

To specify the number of horizontal tiles using the Mosaic method

To specify the number of vertical tiles using the Mosaic method

To apply Mosaic presets


To specify the number of horizontal tiles using the Mosaic method

1	Click the Mosaic button.

2	In the Horizontal tiles box on the property bar, type the number of horizontal tiles.

 Note

•	The number of horizontal tiles must be between 1 and 200.

Related Topics

Using the Mosaic method

To change tile shape using the Mosaic method

To specify the number of vertical tiles using the Mosaic method

To apply Mosaic presets


To specify the number of vertical tiles using the Mosaic method

1	Click the Mosaic button.

2	In the Vertical tiles box on the property bar, type the number of vertical tiles.

 Note

•	The number of vertical tiles must be between 1 and 200.

Related Topics

Using the Mosaic method

To change tile shape using the Mosaic method

To specify the number of horizontal tiles using the Mosaic method

To apply Mosaic presets


To apply Mosaic presets

1	Click the Mosaic button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Large diamonds

•	Pixelated landscape

•	Pixelated portrait

•	2500 circles

•	5000 diamonds

3	Click the Do trace button.

Related Topics

Using the Mosaic method

To change tile shape using the Mosaic method

To specify the number of horizontal tiles using the Mosaic method

To specify the number of vertical tiles using the Mosaic method


Using the 3D Mosaic method

The 3D Mosaic method produces a vector graphic that consists of an array of three-dimensional symmetrical tiles.

You can specify shape of the tiles, and you can specify the number of tiles used, both horizontally and vertically. The color of each tile in the vector graphic is the average color of the corresponding area of the bitmap.

You can use the presets for the 3D Mosaic method to apply a range of effects to your graphic.

Related Topics

To change tile shape using the 3D Mosaic method

To specify the number of horizontal tiles using the 3D Mosaic method

To specify the number of vertical tiles using the 3D Mosaic method

To apply 3D Mosaic presets


To change tile shape using the 3D Mosaic method

1	Click the 3D Mosaic button.

2	On the property bar, click one of the following buttons:

•	Pyramid [image] produces a vector graphic that consists of an array of pyramids

•	Brick [image] produces a vector graphic that consists of an array of bricks

•	Fan [image] produces a vector graphic that consists of an array of fans

Related Topics

Using the 3D Mosaic method

To specify the number of horizontal tiles using the 3D Mosaic method

To specify the number of vertical tiles using the 3D Mosaic method

To apply 3D Mosaic presets


To specify the number of horizontal tiles using the 3D Mosaic method

1	Click the 3D Mosaic button.

2	Type a value in the Horizontal tiles box on the property bar.

 Note

•	The number of horizontal tiles must be between 1 and 200.

Related Topics

Using the 3D Mosaic method

To change tile shape using the 3D Mosaic method

To specify the number of vertical tiles using the 3D Mosaic method

To apply 3D Mosaic presets


To specify the number of vertical tiles using the 3D Mosaic method

1	Click the 3D Mosaic button.

2	Type a value in the Vertical tiles box on the property bar.

 Note

•	The number of vertical tiles must be between 1 and 200.

Related Topics

Using the 3D Mosaic method

To change tile shape using the 3D Mosaic method

To specify the number of horizontal tiles using the 3D Mosaic method

To apply 3D Mosaic presets


To apply 3D Mosaic presets

1	Click the 3D Mosaic button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Bricks for landscape image

•	Bricks for portrait image

•	Large folds

•	Large pyramids

•	Small folds

3	Click the Do trace button.

Related Topics

Using the 3D Mosaic method

To change tile shape using the 3D Mosaic method

To specify the number of horizontal tiles using the 3D Mosaic method

To specify the number of vertical tiles using the 3D Mosaic method


Using the Woodcut method

The Woodcut method produces a vector graphic that contains lines of varying angle and width, depending on the intensity of the bitmap at any given point. You can specify the angle and width of the lines of the vector graphic and set the Woodcut properties.

You can set the node reduction level. The lower you set the node reduction level, the closer the nodes of the vector graphic match the nodes of the bitmap. You can also set the threshold level. Any pixel whose RGB color value is less than the threshold level is traced using the Woodcut method.

You can use the presets for the Woodcut method to apply a range of effects to your graphic.

Related Topics

To specify the angle and width of the lines

To set the node reduction level using the Woodcut method

To set the threshold level using the Woodcut method

To set the Woodcut properties

To apply Woodcut presets


To specify the angle and width of the lines

1	Click the Woodcut button.

2	In the Angle box on the property bar, type a value for the angle.

3	Type a value in the Width box on the property bar to specify the width of the lines.

 Note

•	The line width must be between 1 and 100.

Related Topics

Using the Woodcut method

To set the node reduction level using the Woodcut method

To set the threshold level using the Woodcut method

To set the Woodcut properties

To apply Woodcut presets


To set the node reduction level using the Woodcut method

1	Click the Woodcut button.

2	On the property bar, move the Node reduction slider in one of the following directions:

•	Right [image] increases the node reduction

•	Left [image] decreases the node reduction

Related Topics

Using the Woodcut method

To specify the angle and width of the lines

To set the threshold level using the Woodcut method

To set the Woodcut properties

To apply Woodcut presets


To set the threshold level using the Woodcut method

1	Click the Woodcut button.

2	On the property bar, move the Threshold slider in one of the following directions:

•	Right [image] increases the threshold

•	Left [image] decreases the threshold

Related Topics

Using the Woodcut method

To specify the angle and width of the lines

To set the node reduction level using the Woodcut method

To set the Woodcut properties

To apply Woodcut presets


To set the Woodcut properties

1	Click the Woodcut button.

2	On the property bar, open the Woodcut properties flyout.

3	Enable any of the following options:

•	Color woodcut [image] produces a vector graphic that contains color

•	Continuous cut [image] produces a vector graphic that contains continuous lines

•	Tapered ends [image] produces a vector graphic that contains lines with tapered ends

•	Inverted [image] produces a vector graphic that contains lines of varying width. The less intense the bitmap is at any given point, the wider the lines.

•	Symmetric [image] produces a vector graphic that contains symmetrical lines

Related Topics

Using the Woodcut method

To specify the angle and width of the lines

To set the node reduction level using the Woodcut method

To set the threshold level using the Woodcut method

To apply Woodcut presets


To apply Woodcut presets

1	Click the Woodcut button.

2	Choose one of the following from the Select preset list box:

•	Default setting

•	Basic

•	Continuous color

•	Detailed color

•	Fine-grained

•	Shadows

•	Last settings

3	Click the Do trace button.

Related Topics

Using the Woodcut method

To specify the angle and width of the lines

To set the node reduction level using the Woodcut method

To set the threshold level using the Woodcut method

To set the Woodcut properties


Editing bitmaps

When editing bitmaps you can convert colors or change orientation.

You can convert the color of bitmaps by inverting colors, converting bitmaps to black and white mode, and converting bitmaps to grayscale mode. You can also convert an image to paletted mode. When you convert an image to paletted mode, you can edit the processed color palette and set range sensitivity.

You can change the orientation of bitmaps by flipping them either horizontally or vertically, and you can rotate bitmaps 90 degrees, 180 degrees, or another specified number of degrees.

If you are using Windows you can open a bitmap in another application, such as Corel PHOTO-PAINT, to make changes to the bitmap you are tracing. The changes you make to the bitmap in the graphics application are reflected in the Original image pane in CorelTRACE.

Related Topics

To convert the color of a bitmap

To convert an image to paletted mode

To edit the processed color palette

To set range sensitivity

To change the orientation of bitmaps

To choose an application to edit a bitmap (Windows)


To convert the color of a bitmap

To	Do the following
Invert the colors of an image	Click Image [image] Invert.
Convert an image to black and white mode	Click Image [image] Mode [image] Black and white, and type the threshold level in the Threshold box.
Convert an image to grayscale mode	Click Image [image] Mode [image] Grayscale.
 Tip

•	To set the default threshold level do one of the following:

•	(Windows) Click Tools [image] Options, click Display in the list of categories, and type a value in the Threshold box. Any pixel whose RGB color value is lower than the threshold level converts to black.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences, click Display in the list of categories, and type a value in the Threshold box. Any pixel whose RGB color value is lower than the threshold level converts to black.

Related Topics

Editing bitmaps

To convert an image to paletted mode

To edit the processed color palette

To set range sensitivity

To change the orientation of bitmaps

To choose an application to edit a bitmap (Windows)


To convert an image to paletted mode

1	Click Image [image] Mode [image] Paletted (8-bit).

2	Click the Options tab.

3	Choose a color palette type from the Palette list box.

4	Choose an option from the Dithering list box.

5	Move the Dithering intensity slider to adjust the amount of dithering.

 Notes

•	You can achieve better color fidelity by selecting the palette you want to use when you convert an image to a paletted image, or when you export a GIF or JPEG. For example, the standard color palette provides more colors than necessary for an image with a limited range of colors, but you can choose an optimized palette to ensure that color representation is accurate.

•	The status bar provides information about the bitmap, including color mode, size, and resolution.

 Tips

•	You can choose a custom color palette by clicking Open, locating the color palette file you want, and double-clicking the filename.

•	You can load preset conversion settings by choosing a preset from the Select preset list box.

Related Topics

Editing bitmaps

To convert the color of a bitmap

To edit the processed color palette

To set range sensitivity

To change the orientation of bitmaps

To choose an application to edit a bitmap (Windows)


To edit the processed color palette

1	Click Image [image] Mode [image] Paletted (8-bit).

2	Click the Processed palette tab.

3	Click a color.

4	Click the Edit button.

5	Use the commands and controls in the Color table dialog box to edit the selected color, and click OK.

6	In the Save palette as dialog box, choose the drive and folder where you want to store the color palette.

7	Type a name in the File name box (Windows) or Save as box (Mac OS), and click Save.

Related Topics

Editing bitmaps

To convert the color of a bitmap

To convert an image to paletted mode

To set range sensitivity

To change the orientation of bitmaps

To choose an application to edit a bitmap (Windows)


To set range sensitivity

1	Click Image [image] Mode [image] Paletted (8-bit).

2	Click the Options tab.

3	Choose Optimized from the Palette list box.

4	Enable the Color range sensitivity to check box.

5	Click the Eyedropper tool, and click a color in the image.

6	Click the Range sensitivity tab.

7	Adjust the range sensitivity sliders.

If you want to preview the color palette, click the Processed palette tab.

Related Topics

Editing bitmaps

To convert the color of a bitmap

To convert an image to paletted mode

To edit the processed color palette

To change the orientation of bitmaps

To choose an application to edit a bitmap (Windows)


To change the orientation of bitmaps

To	Do the following
Flip an image horizontally	Click Image [image] Flip horizontal.
Flip an image vertically	Click Image [image] Flip vertical.
Rotate an image 90 degrees clockwise	Click Image [image] Rotate [image] 90° clockwise.
Rotate an image 180 degrees	Click Image [image] Rotate [image] 180°.
Rotate an image a specified number of degrees	Click Image [image] Rotate [image] Custom, and type the number of degrees in the Degrees box.
Related Topics

Editing bitmaps

To convert the color of a bitmap

To convert an image to paletted mode

To edit the processed color palette

To set range sensitivity

To choose an application to edit a bitmap (Windows)


To choose an application to edit a bitmap (Windows)

1	Click Tools [image] Options.

2	In the list of categories, click Workspace, General.

3	Enable one of the following options:

•	Corel PHOTO-PAINT

•	Windows default

 Tip

•	You can start an application to edit a bitmap by clicking Image [image] Edit image.

Related Topics

Editing bitmaps

To convert the color of a bitmap

To convert an image to paletted mode

To edit the processed color palette

To set range sensitivity

To change the orientation of bitmaps


Viewing bitmaps

You can change the view of bitmaps by zooming in and out, as well as panning.

You can adjust document windows by resizing and arranging document windows. Document windows are divided into the following sections:

•	Original image [image] displays the bitmap

•	Trace result [image] displays the vector graphic

You can also clear vector graphics, view bitmaps under vector graphics, and view vector graphics in Wireframe mode.

Related Topics

Changing the view of images

Adjusting document windows

To clear a vector graphic

To view the bitmap under the vector graphic

To view the vector graphic in Wireframe mode


Changing the view of images

To	Do the following
Zoom in on an image	Click the Zoom tool button, and click the image.
(Windows) Zoom out of an image	Click the Zoom tool button, and right-click the image.
(Mac OS) Zoom out of an image	Click the Zoom tool button, Control + click the image, and click Actual size.
View the actual size of an image	Click View [image] Actual size.
Pan an image	Click the Pan tool, and drag the image.
 Tip

•	Using the Zoom tool, you can also marquee-select the area of the image you want to zoom in on.

Related Topics

Viewing bitmaps

Adjusting document windows

To clear a vector graphic

To view the bitmap under the vector graphic

To view the vector graphic in Wireframe mode


Adjusting document windows

To	Do the following
Resize windows	Drag the separator bar that divides the Original image and the Trace result panes.
Arrange windows horizontally	Click View [image] Layout, and enable the Horizontal command.
Arrange windows vertically	Click View [image] Layout, and enable the Vertical command.
View the actual size of an image	Click View [image] Actual size.
Related Topics

Viewing bitmaps

Changing the view of images

To clear a vector graphic

To view the bitmap under the vector graphic

To view the vector graphic in Wireframe mode


To clear a vector graphic

1	Click the Trace result pane.

2	Click Edit [image] Clear all.

Related Topics

Viewing bitmaps

Changing the view of images

Adjusting document windows

To view the bitmap under the vector graphic

To view the vector graphic in Wireframe mode


To view the bitmap under the vector graphic

1	Click View [image] Bitmap + Wireframe.

Related Topics

Viewing bitmaps

Changing the view of images

Adjusting document windows

To clear a vector graphic

To view the vector graphic in Wireframe mode


To view the vector graphic in Wireframe mode

1	Click View [image] Wireframe.

 Tip

•	To change the color of the selection block do one of the following:

•	(Windows) Click Tools [image] Options, click Display in the list of categories, and choose a color from the Wire frame list box.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences, click Display in the list of categories, and choose a color from the Wire frame list box.

Related Topics

Viewing bitmaps

Changing the view of images

Adjusting document windows

To clear a vector graphic

To view the bitmap under the vector graphic


Specifying memory options

You can increase the amount of memory available using swap disks (Windows) or scratch disks (Mac OS). When you perform an action that requires more RAM than is available in your computer, image information can be swapped to the hard disk. If you have two hard disks, or two partitions, you can set up both a primary and a secondary swap disk.

Although swap disks (Windows) or scratch disks (Mac OS) let you artificially increase the amount of memory available on your computer, swapping image information to hard disks requires more processing time than when it is sent to your computer's RAM.

If you are using Windows you can also choose how much of the available RAM on your computer is reserved for storing the images you open and edit. Set the amount of memory based on the type of work you perform and the number of applications you usually run simultaneously. If you increase the amount of memory reserved for images and find the application's performance has decreased, you might need to reduce this amount so that more RAM is available to run CorelTRACE.

Related Topics

To create swap disk space for temporary storage

To specify how much RAM is used to store images (Windows)


To create swap disk space for temporary storage

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Click Workspace, and click Bitmap memory in the list of categories.

3	Choose a disk from the Primary list box.

4	Choose a disk from the Secondary list box.

5	Click OK.

6	Restart CorelTRACE to apply the changes.

 Notes

•	The amount of disk space is displayed on the status bar.

•	You should set the total amount of swap disk space two or three times larger than the size of your uncompressed images.

Related Topics

Specifying memory options

To specify how much RAM is used to store images (Windows)


To specify how much RAM is used to store images (Windows)

1	Click Tools [image] Options.

2	Click Workspace, and click Bitmap memory in the list of categories.

The Memory usage section of the Memory page displays the total amount of memory available on your computer.

3	In the Max box, type the percentage of the total memory you want to make available for images.

The amount of memory this percentage corresponds to appears to the right of the Max box.

4	You will need to restart the CorelTRACE for the new settings to take effect.

 Note

•	The amount of memory allocated for images is displayed in the status bar.

Related Topics

Specifying memory options

To create swap disk space for temporary storage


Glossary
A

Animation file

B

Bitmap

F

Filter

G

Grab area

M

Micro nudge

N

Nodes

Nudge

R

Rasterized image

S

Scratch disk

Super nudge

Swap disk

V

Vector graphic


Animation file (definition)
animation file

A file that supports moving images; for example, animated GIF and QuickTime (MOV).


Bitmap (definition)
bitmap

An image composed of grids of pixels or dots.

See also vector graphic.


Filter (definition)
filter

An application that translates digital information from one form to another.


Grab area (definition)
grab area

The area of a command bar that can be dragged. Dragging the grab area moves the bar, while dragging any other area of the bar has no effect. The location of the grab area depends on the operating system you are using, the orientation of the bar, and whether the bar is docked or undocked. Command bars with grab areas include toolbars, the toolbox, and the property bar.


Micro nudge (definition)
micro nudge

To move an object in small increments.

See also nudge and super nudge.


Nodes (definition)
nodes

The square points at each end of a line or curve segment. You can change the shape of a line or curve by dragging one or more of its nodes.


Nudge (definition)
nudge

To move an object in increments.

See also micro nudge and super nudge.


Rasterized image (definition)
rasterized image

An image that has been rendered into pixels. When you convert vector graphics files to bitmap files, you create rasterized images.


Scratch disk (definition)
scratch disk

(Mac OS)  Hard drive space used by applications to artificially increase the amount of memory available in your computer.


Super nudge (definition)
super nudge

To move an object in large increments. The super nudge value is multiplied by the nudge value to obtain the distance by which the object is moved.

See also nudge and micro nudge.


Swap disk (definition)
swap disk

(Windows)  Hard drive space used by applications to artificially increase the amount of memory available in your computer.


Vector graphic (definition)
vector graphic

An image generated from mathematical descriptions that determine the position, length, and direction in which lines are drawn. Vector graphics are created as collections of lines rather than as patterns of individual dots or pixels.

See also bitmap.


Reference information

This reference section provides additional information and technical notes about customizing recovery options, viewing system information, and customizing filters.


Corel Application Recovery Manager (Windows)

Corel Application Recovery Manager (C.A.R.M.) is an online wizard that allows you to save your work and exit in case the application becomes unstable. You can also send an online report to Corel that documents the nature of the problem and the events that led to it.

The C.A.R.M. wizard opens automatically at program failure and then offers three courses of action:

•	saving the drawing and closing the application

•	exiting the application without saving the drawing

•	continue working

With the last option, there is no guarantee that you can recover any work in your drawing after the last time you saved or kept the program open.

After you have made your selection, you can report the details of the problem to Corel with an attached program log. Your report will be vital part of Corel's product improvement efforts.

You can disable C.A.R.M., but doing so can result in your losing any work since the last time you saved.

Related Topics

To disable Corel Application Recovery Manager (Windows)


To disable Corel Application Recovery Manager (Windows)

1	Click Tools [image] Options.

2	In the list of categories, click Global.

3	Disable the Enable CARM check box.

 Notes

•	All Corel applications installed on your computer are affected when C.A.R.M. is disabled.

Related Topics

Corel Application Recovery Manager (Windows)


Viewing system information (Windows)

You can view information about your computer as well as information about the application itself. For example, you can view details about your computer's setup. You can view detailed information about your system, display and printing properties, Corel applications and DLL files, and system DLL files. This feature is useful, for instance, to find out how much memory you have on the drive to which you want to save a file.

Related Topics

To view system information (Windows)


To view system information (Windows)

1	Click Help [image] About CorelTRACE.

2	Click System info.

3	Choose a category from the Choose a category list box.

 Tip

•	Click the Save button to store system information for printing.

Related Topics

Viewing system information (Windows)


Customizing filters

Filters are used to convert files from one format to another. They are organized into four types: raster, vector, animation, and text. You can customize filter settings by adding or removing filters so that only the filters you need are loaded. You can also change the order of the list of filters and reset filters to the default setting.

Related Topics

To add a filter

To remove a filter

To change the order of the list of filters


To add a filter

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, double-click Global, and click Filters.

3	Double-click a type of filter in the Available file types list.

4	Click a filter.

5	Click Add.

Related Topics

Customizing filters

To remove a filter

To change the order of the list of filters


To remove a filter

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, double-click Global, and click Filters.

3	Click a filter in the List of active filters.

4	Click Remove.

Related Topics

Customizing filters

To add a filter

To change the order of the list of filters


To change the order of the list of filters

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, double-click Global, and click Filters.

3	Click a filter in the List of active filters.

4	Click one of the following:

•	Move up [image] moves the filter up the list

•	Move down [image] moves the filter down the list

 Tip

•	You can reset the List of active filters to the default setting by clicking Reset.

Related Topics

Customizing filters

To add a filter

To remove a filter


Customizing your application

You can customize your application by arranging command bars and commands to suit your needs. Command bars include menus, toolbars, the property bar, and the status bar.

Help topics are based on the application's default settings. When you customize command bars, commands, and buttons, the Help topics associated with them do not reflect your changes.

In this section, you'll learn about

•	using multiple workspaces

•	customizing keyboard shortcuts

•	customizing menus

•	customizing toolbars


Using multiple workspaces

A workspace is a configuration of settings that specifies how the various command bars, commands, and buttons are arranged when you open the application. You can create, choose, and delete workspaces. You can also reset the current workspace to the default settings. This lets you undo changes you make to a workspace.

You can also export and import workspaces to and from other computers that use the same application. For example, you can customize a workspace and share it with a group of users.

Related Topics

To create a workspace

To choose a workspace

To delete a workspace

To reset the current workspace

To import a workspace

To export a workspace


To create a workspace

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, click Workspace.

3	Click New.

4	Type the name of the workspace in the Name of new workspace box.

5	From the Base new workspace on list box, choose an existing workspace on which to base the new workspace.

If you want to include a description of the workspace, type a description in the Description of new workspace box.

Related Topics

Using multiple workspaces

To choose a workspace

To delete a workspace

To reset the current workspace

To import a workspace

To export a workspace


To choose a workspace

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, click Workspace.

3	Enable the check box beside a workspace in the Workspace list.

Related Topics

Using multiple workspaces

To create a workspace

To delete a workspace

To reset the current workspace

To import a workspace

To export a workspace


To delete a workspace

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, click Workspace.

3	Choose a workspace from the Workspace list.

4	Click Delete.

 Note

•	You cannot delete the default workspace.

Related Topics

Using multiple workspaces

To create a workspace

To choose a workspace

To reset the current workspace

To import a workspace

To export a workspace


To reset the current workspace

•	Hold down F8 (Windows) or Shift (Mac OS), and start the application.

Related Topics

Using multiple workspaces

To create a workspace

To choose a workspace

To delete a workspace

To import a workspace

To export a workspace


To import a workspace

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, click Workspace.

3	Click Import.

4	In the Import Workspace dialog box, click Browse.

5	Choose the folder where the file is stored.

6	Double-click the file.

7	Follow the instructions on screen.

Related Topics

Using multiple workspaces

To create a workspace

To choose a workspace

To delete a workspace

To reset the current workspace

To export a workspace


To export a workspace

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	In the list of categories, click Workspace.

3	Click Export.

4	Enable the check boxes beside the workspace items you want to export.

5	Click Save.

6	Choose the folder where you want to save the file.

7	Type a filename in the File name box (Windows) or Save as box (Mac OS).

8	Click Save.

9	Click Close.

 Note

•	The workspace items available for export are Docker windows (Windows), palettes (Mac OS), toolbars (including the property bar and toolbox), menus, status bar, and shortcut keys.

 Tip

•	(Windows) You can email a workspace as an attachment by clicking Email in the Export workspace dialog box.

Related Topics

Using multiple workspaces

To create a workspace

To choose a workspace

To delete a workspace

To reset the current workspace

To import a workspace


Customizing keyboard shortcuts

Although your application already has preset keyboard shortcuts, you can change these or add your own shortcuts to suit your working style. You can assign keyboard shortcuts to the commands that you use most, and you can delete keyboard shortcuts.

You can print a list of keyboard shortcuts. You can also export a list of keyboard shortcuts to the CSV file format [image] a comma delimited format that is easily opened by word processors and spreadsheet applications.

Related Topics

To assign a keyboard shortcut to a command

To delete a keyboard shortcut

To print keyboard shortcuts

To export a list of keyboard shortcuts


To assign a keyboard shortcut to a command

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Click the Shortcut keys tab.

4	Choose a command category from the top list box.

5	Click a command in the Commands list.

The shortcut keys currently assigned to the selected command are displayed in the Current shortcut keys box.

6	Click the New shortcut key box, and press a key combination.

If the key combination is already assigned to another command, that command is listed in the Currently assigned to box.

7	Click Assign.

 Notes

•	The Customization list of categories is available only when an image is open.

•	If the same keyboard shortcut is already assigned to another command, the second assignment overwrites the first. By enabling the Navigate to conflict on assign check box, you can automatically navigate to the command whose shortcut you reassigned, prompting you to assign a new shortcut.

 Tips

•	You can reset all keyboard shortcuts by clicking Reset all.

•	You can view all of the existing keyboard shortcuts by clicking View all.

Related Topics

Customizing keyboard shortcuts

To delete a keyboard shortcut

To print keyboard shortcuts

To export a list of keyboard shortcuts


To delete a keyboard shortcut

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Click the Shortcut keys tab.

4	Choose a command category from the top list box.

5	Click a command in the Commands list.

6	Click a shortcut key in the Current shortcut keys box.

7	Click Delete.

Related Topics

Customizing keyboard shortcuts

To assign a keyboard shortcut to a command

To print keyboard shortcuts

To export a list of keyboard shortcuts


To print keyboard shortcuts

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Click the Shortcut keys tab.

4	Click View all.

5	Click Print.

Related Topics

Customizing keyboard shortcuts

To assign a keyboard shortcut to a command

To delete a keyboard shortcut

To export a list of keyboard shortcuts


To export a list of keyboard shortcuts

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Click the Shortcut keys tab.

4	Click View all.

5	Click Export to CSV.

6	Locate the folder where you want to store the file.

7	Type a filename in the File name box (Windows) or Save as box (Mac OS).

8	Click Save.

Related Topics

Customizing keyboard shortcuts

To assign a keyboard shortcut to a command

To delete a keyboard shortcut

To print keyboard shortcuts


Customizing menus

Corel customization features let you modify the menu bar and the menus it contains. You can change the order of menus and menu commands; add, remove, and rename menus and menu commands; and add and remove menu command separators. You can also reset menus to the default setting.

Help topics are based on the application's default settings. When you customize menus and menu commands, the Help topics associated with them do not reflect your changes.

Related Topics

To change the order of menus and menu commands

To rename a menu or menu command

To add or remove an item on the menu bar

To add or remove a command on a menu

To add or remove a command separator on a menu

To reset menus to the default setting (Windows)


To change the order of menus and menu commands

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

If you are using the Mac OS, a temporary menu bar displays below the application's menu bar.

3	In the application window, drag a menu on the menu bar to the left or right.

If you want to change the order of a menu command, click a menu on the menu bar, click a menu command, and drag it up or down.

 Notes

•	The Customization list of categories is available only when an image is open.

•	(Mac OS) Menu bar changes must be made to the temporary menu bar. The changes are copied to the application's menu bar when you return to the application window.

Related Topics

Customizing menus

To rename a menu or menu command

To add or remove an item on the menu bar

To add or remove a command on a menu

To add or remove a command separator on a menu

To reset menus to the default setting (Windows)


To rename a menu or menu command

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Choose a command category from the top list box.

4	Click a menu or command in the list.

A black arrow displayed next to a name in the list indicates a menu.

5	Click the Appearance tab.

6	Type a name in the Caption box.

 Note

•	(Windows) An ampersand (&) before a letter in the Caption box indicates a shortcut. Menus are displayed by pressing Alt + the letter. Commands are invoked by pressing the letter when the menu is displayed.

 Tip

•	You can reset the name to the default by clicking Restore defaults.

Related Topics

Customizing menus

To change the order of menus and menu commands

To add or remove an item on the menu bar

To add or remove a command on a menu

To add or remove a command separator on a menu

To reset menus to the default setting (Windows)


To add or remove an item on the menu bar

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

If you are using the Mac OS, a temporary menu bar displays below the application's menu bar.

If you want to remove an item, drag it off the menu bar.

3	Choose a command category from the top list box.

4	Drag an item to the menu bar.

A black arrow displayed next to a name in the list indicates a menu. All other items in the list are commands.

 Notes

•	(Mac OS) Menu bar changes must be made to the temporary menu bar. The changes are copied to the application's menu bar when you return to the application window.

•	(Mac OS) Only menus, and not menu commands, can be added to the menu bar.

•	(Mac OS) You cannot remove the Help menu from the menu bar.

Related Topics

Customizing menus

To change the order of menus and menu commands

To rename a menu or menu command

To add or remove a command on a menu

To add or remove a command separator on a menu

To reset menus to the default setting (Windows)


To add or remove a command on a menu

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

If you are using the Mac OS, a temporary menu bar displays below the application's menu bar.

If you want to remove a command from a menu, click the menu name, and when the menu displays, drag the command off the menu.

3	Choose a command category from the top list box.

4	Drag a command to a menu in the application window.

 Note

•	(Mac OS) Menu bar changes must be made to the temporary menu bar. The changes are copied to the application's menu bar when you return to the application window.

Related Topics

Customizing menus

To change the order of menus and menu commands

To rename a menu or menu command

To add or remove an item on the menu bar

To add or remove a command separator on a menu

To reset menus to the default setting (Windows)


To add or remove a command separator on a menu

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

If you are using the Mac OS, a temporary menu bar displays below the application's menu bar.

If you want to remove a command separator from a menu, click the menu name, and when the menu displays, drag the command separator off the menu.

3	Choose User menus from the top list box.

4	Click Separator and drag it onto a menu in the application window.

 Note

•	(Mac OS) Menu bar changes must be made to the temporary menu bar. The changes are copied to the application's menu bar when you return to the application window.

Related Topics

Customizing menus

To change the order of menus and menu commands

To rename a menu or menu command

To add or remove an item on the menu bar

To add or remove a command on a menu

To reset menus to the default setting (Windows)


To reset menus to the default setting (Windows)

1	Click Tools [image] Options.

2	Double-click Customization, and click Command bars.

3	Choose Menu bar from the list.

4	Click Reset.

Related Topics

Customizing menus

To change the order of menus and menu commands

To rename a menu or menu command

To add or remove an item on the menu bar

To add or remove a command on a menu

To add or remove a command separator on a menu


Customizing toolbars

You can customize toolbar position and display. For example, you can move or resize a toolbar, and you can choose to hide or display a toolbar.

Toolbars can be either docked or floating. Docking a toolbar attaches it to the edge of the application window. Undocking a toolbar pulls it away from the edge of the application window, so it floats and can be easily moved around.

You can create, delete, and rename custom toolbars. You can customize toolbars by adding, removing, and arranging toolbar items. You can adjust toolbar appearance by resizing buttons; adjusting the toolbar border; and displaying images, captions, or both. You can also edit toolbar button images.

When moving, docking, and undocking toolbars, you use the grab area of the toolbar.

For a	The grab area is
Docked toolbar (Windows)	identified by a double line at the top or left edge of the toolbar
Docked toolbar (Mac OS)	identified by a double line at the top or left edge of the toolbar
Floating toolbar (Windows)	the title bar. If the title is not displayed, the grab area is identified by a double line at the top or left edge of the toolbar.
Floating toolbar (Mac OS)	the area below, or to the right of, the Close button
Related Topics

To customize toolbar position and display

To add, delete, or rename a custom toolbar

To add or remove an item on a toolbar

To arrange toolbar items

To modify toolbar appearance

To edit a toolbar button image


To customize toolbar position and display

To	Do the following
Move a toolbar	Click the toolbar's grab area, and drag the toolbar to a new position.
Dock a toolbar	Click the toolbar's grab area, and drag the toolbar to any edge of the application window.
Undock a toolbar	Click the toolbar's grab area, and drag the toolbar away from the edge of the application window.
Resize a floating toolbar (Windows)	Point to the edge of the toolbar and, using the two-directional arrow, drag the edge of the toolbar.
Resize a floating toolbar (Mac OS)	Drag the resize handle at the bottom-right corner of the toolbar.
Hide or display a toolbar (Windows)	Click Tools [image] Options, click Command bars, and disable or enable the check box next to the toolbar name.
Hide or display a toolbar (Mac OS)	Click CorelTRACE 11 [image] Preferences, click Command bars, and disable or enable the check box next to the toolbar name.
Reset a toolbar to its default setting (Windows)	Click Tools [image] Options, click Command bars, click a toolbar, and click Reset.
Reset a toolbar to its default setting (Mac OS)	Click CorelTRACE 11 [image] Preferences, click Command bars, click a toolbar, and click Reset.
Related Topics

Customizing toolbars

To add, delete, or rename a custom toolbar

To add or remove an item on a toolbar

To arrange toolbar items

To modify toolbar appearance

To edit a toolbar button image


To add, delete, or rename a custom toolbar

To	Do the following
Add a custom toolbar (Windows)	Click Tools [image] Options. Double-click Customization, click Command bars, click New, and type a name.
Add a custom toolbar (Mac OS)	Click CorelTRACE 11 [image] Preferences. Double-click Customization, click Command bars, click New, and type a name.
Delete a custom toolbar (Windows)	Click Tools [image] Options. Double-click Customization, click Command bars, click a toolbar, and click Delete.
Delete a custom toolbar (Mac OS)	Click CorelTRACE 11 [image] Preferences. Double-click Customization, click Command bars, click a toolbar, and click Delete.
Rename a custom toolbar (Windows)	Click Tools [image] Options. Double-click Customization, click Command bars, click a toolbar name twice, and type a new name.
Rename a custom toolbar (Mac OS)	Click CorelTRACE 11 [image] Preferences. Double-click Customization, click Command bars, click a toolbar name, and type a new name.
 Note

•	The Customization list of categories is available only when an image is open.

Related Topics

Customizing toolbars

To customize toolbar position and display

To add or remove an item on a toolbar

To arrange toolbar items

To modify toolbar appearance

To edit a toolbar button image


To add or remove an item on a toolbar

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Choose a command category from the top list box.

4	Drag a toolbar item icon from the list to a toolbar in the application window.

If you want to remove an item from a toolbar, drag the toolbar item off the toolbar.

Related Topics

Customizing toolbars

To customize toolbar position and display

To add, delete, or rename a custom toolbar

To arrange toolbar items

To modify toolbar appearance

To edit a toolbar button image


To arrange toolbar items

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	On the toolbar in the application window, drag the toolbar item to a new position.

If you want to move a toolbar item to another toolbar, drag the toolbar item icon from one toolbar to the other.

 Tip

•	You can copy a toolbar item to another toolbar by holding down Ctrl (Windows) or Command (Mac OS) while dragging a toolbar item.

Related Topics

Customizing toolbars

To customize toolbar position and display

To add, delete, or rename a custom toolbar

To add or remove an item on a toolbar

To modify toolbar appearance

To edit a toolbar button image


To modify toolbar appearance

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Command bars.

3	Click a toolbar name in the list.

If you want to choose multiple toolbars, hold down Ctrl (Windows) or Shift (Mac OS), and click the other toolbar names.

4	Choose a size from the Button list box.

5	In the Border box, click an arrow to specify a value from 1 to 10 pixels for the toolbar border.

6	From the Default button appearance list box, choose one of the following:

•	Caption below image

•	Caption only

•	Caption to right of image

•	Image only

(Windows) If you want to hide the title when the toolbar is floating, disable the Show title when toolbar is floating check box.

 Tip

•	You can reset a built-in toolbar to its default settings by clicking Reset.

Related Topics

Customizing toolbars

To customize toolbar position and display

To add, delete, or rename a custom toolbar

To add or remove an item on a toolbar

To arrange toolbar items

To edit a toolbar button image


To edit a toolbar button image

1	Do one of the following:

•	(Windows) Click Tools [image] Options.

•	(Mac OS) Click CorelTRACE 11 [image] Preferences.

2	Double-click Customization, and click Commands.

3	Choose a command category from the top list box.

4	Click a toolbar command.

5	Click the Appearance tab.

6	Edit the button image using the options in the Image area.

 Note

•	When you choose either Small or Medium in the Size list box, you edit the small or medium versions of a particular button image. You cannot edit the large version of a button image. For information about how to display all buttons as small, medium, or large, see "To modify toolbar appearance."

 Tip

•	You can reset toolbar button images to the default settings by clicking Restore defaults.

Related Topics

Customizing toolbars

To customize toolbar position and display

To add, delete, or rename a custom toolbar

To add or remove an item on a toolbar

To arrange toolbar items

To modify toolbar appearance


AVI

Audio video interleaved format is a Microsoft multi-media format where audio and video elements are stored in alternating segments.


BMP (OS/2)

This type of bitmap file is designed for the OS/2 operating system.


CAL

CALS Raster (CAL) is a bitmap format used mainly for document storage by high-end CAD programs. It supports a monochrome (1-bit) color depth and is used as a data graphics exchange format for computer aided design and manufacturing, technical graphics, and image processing applications.


CDX

The CDX file format is a compressed CorelDRAW file.


CGM

Computer Graphics Metafile (CGM) is a metafile format used for transferring vector graphics between drawing applications. It supports RGB color. CGM files can contain both vectors and bitmaps, but usually contain one graphic type or the other [image] rarely both.


CLK

The CLK file format is an animation file native to Corel R.A.V.E.


CPX

The CPX file format is a native file format of Corel ArtShow 5. It can contain both vectors and bitmaps.


DCS

The DCS file format, developed by QuarkXPress, is an extension of the standard encapsulated PostScript (EPS) file format. Generally, the DCS file format consists of five files. Four of the five files contain information about high-resolution color. This information is expressed in CMYK (cyan, magenta, yellow and black) format. The fifth file, considered the master file, contains a PICT preview of the DCS file.


EMF

Enhanced Metafile Format (EMF) is the native internal file format of Windows 95 and Windows NT. It supports both bitmap and vector information and 24-bit RGB color. EMF is a metafile format used to import graphics from Windows applications.


FH

The FH format is the native vector file format for Macromedia Freehand. Corel graphics applications only support Macromedia FreeHand versions 7 and 8.


IMG

GEM Paint (IMG) is a bitmap format that is the native bitmapped file format of the GEM environment. IMG files support 1 and 4-bit paletted color. and are compressed using an RLE method. IMG was a common format in the early days of desktop publishing.


MAC

MacPaint (MAC) is a bitmap format that uses the file extensions MAC, PCT, PNT and PIX. It is the format used by the MacPaint program that was included with the Macintosh 128. It supports only 2 colors and a palette of patterns. It is used mainly by Macintosh graphics applications to store black-and-white graphics and clipart. The maximum size for MAC images is 720x576.


MCW

The MCW file format is a native format of Microsoft Word for Macintosh.


MIF

Maker Interchange Format (MIF) is an ANSI format for exchanging files between Adobe FrameMaker and other applications. When you import or export MIF files to or from CorelDRAW, only the formatted text is transferred. Any graphic elements in the file are not transferred.


PBM

Portable bitmap format (PBM) supports only monochrome bitmaps. It is supported by the PNM format.


PLT

The PLT file format, developed by Hewlett-Packard is vector-based. It is used in programs, such as AutoCAD, for printing drawings on plotters. Other Corel applications can interpret a SUBSET of the HPGL and HPGL/2 command set. A scaling factor of 1016 plotter units = 1 inch is used.


PGM

Portable Grayscale image (PGM) is a bitmap format that supports grayscale.


PNM

Portable Anymap (PNM) format is a bitmap format that supports PGM, PGM, or PPM.


PP4

The PP4 file format is a native file format for Micrographx Picture Publisher 4.


PP5

The PP5 file format is a native file format for Micrographx Picture Publisher 5.


PPM

Portable Pixel bitmap (PPM) is a bitmap format that supports full-color images.


PPT

The PPT file format is native to Microsoft PowerPoint.


PRN

PostScript (PS or PRN) is a metafile format for PostScript printers. This format is written in ANSI text. The PostScript Interpreted import filter can import .PS, .PRN, and .EPS PostScript files.


PS

PostScript (PS or PRN) is a metafile format for PostScript printers. This format is written in ANSI text. The PostScript Interpreted import filter can import .PS, .PRN, and .EPS PostScript files.


RTF

Rich Text Format (RTF) is a text format that stores plain text plus text formatting such as bold. When you import an RTF file to, or export it from CorelDRAW, only the text is transferred. If there are graphic elements in your file they will not be imported to or exported from CorelDRAW.


SAM

The SAM file format is a native format of Ami Professional, a word processing application. When you import a SAM file to, or export it from CorelDRAW, only the text is transferred. If there are graphic elements in the file, they will not be imported or exported.


SCT

The SCT file format is used for importing 32-bit color and grayscale SCITEX images. SCITEX bitmaps are created from high-end scanners. The bitmaps are then processed for output by film recorders or high-end page layout programs.


SHW

The SHW file format is a native format for Corel Presentations.


SVG

Scaleable Vector Graphics format (SVG) is used for vector graphics based on Extensible Markup Language (XML).


TTF

The TrueType Font (TTF) file format was created jointly by Apple Computer and Microsoft Corporation. It is the most common format for fonts used in both Macintosh and Windows operating systems. The TTF file format prints a font as bitmaps or vectors depending on the capabilities of your printer. True Type fonts print as they appear on screen and can be resized to any height.


TXT

ANSI Text (TXT) is a vector format that stores ANSI characters. This format is able to store text information but not formatting information, such as the font type or size. When you import a TXT file to, or export it file from CorelDRAW, only the text is transferred. If there are graphic elements in the file, they will not be imported or exported.


VSD

VSD is the Visio drawing format. It can contain bitmaps and vectors.


WK

The WK file format, developed by Lotus, is the native format for Lotus 1-2-3 files.


WMF

Windows Metafile Format (WMF), developed by Microsoft Corporation, stores both vector and bitmap information. It was developed as the internal file format for Microsoft Windows 3. It supports 24-bit RGB color and is supported by most Windows applications.


WPM

The WPM file format is a native format of Corel WordPerfect for Macintosh.


WQ

The WQ, WB file format is the native file format for Corel Quattro Pro.


WB

The WQ, WB file format is the native file format for Corel Quattro Pro.


WS*

The WS* file format is a native format of the word processing application, Wordstar version 3.3 to 6.0. When you import a WS* file to, or export it from CorelDRAW, only the text is transferred. If there are graphic elements in the file they will not be imported or exported.


WSD

The WSD file format is a native format of the word processing application, Wordstar 7. When you import a WSD file to, or export it from CorelDRAW, only the text is transferred. If there are graphic elements in the file they will not be imported or exported.


WSW

The WSW file format is a native format of the word processing application, Wordstar 2000. When you export a WSW file from CorelDRAW, only the text is transferred. If there are graphic elements in the file they will not be exported to the WSW file.


XLS

The XLS file format, developed by Microsoft Corporation, is the native file format for Microsoft Excel.


XY

The XY file format is a native format of the word processing application, XY Write. When you import an XY file to, or export it from CorelDRAW, only the text is transferred. If there are graphic elements in the file they will not be imported or exported.


PAT

The PAT file format is for a pattern file.


CDT

The CDT file format is for a CorelDRAW template file.


AIF

The AIF file format is a Macintosh AIFF sound file.


WAV

The WAV file format is for a Windows waveform file.


DRW

The DRW file format is for a Micrografx 2.x or 3.x file.


FMV

The FMV file format is for a Frame Vector Metafile.


GEM

The GEM file format is for a GEM file.


PIC

The PIC file format is for a Lotus PIC file.


MET

The MET file format is for a MET Metafile.


NAP

The NAP file format is for a NAP Metafile.


PFB

The PFB file format is for an Adobe Type 1 Font file.


XPM

The XPM file format is used with an XPixMap Image file.


XCF

The XCF file format is used with a Gimp Image file.


WI

The WI file format is used for low file degradation under high compression in grayscale and 24-bit images.


WPG

The WPG file format is used with a WordPefect Graphic file.


FPX

The FlashPIX file format stores images at different resolutions in a single file.


Windows Bitmap (BMP) technical notes

Exporting a Windows Bitmap file

•	Raster images such as bitmaps are mapped pixel by pixel to the page, so if you enlarge a bitmap in an application, the resolution will not increase. You'll see an apparent loss of resolution and your bitmap will appear "jagged."

Importing a Windows Bitmap file

•	You can import Windows Bitmap files conforming to the Windows and OS/2 BMP specification.

•	Windows Bitmap files may be either black & white, 16 colors, grayscale, paletted, or RGB color (24-bit), and will print accordingly, depending on your printer.

•	Run-length encoding (RLE) compression may be used on all bitmaps, except RGB color (24-bit), and black and white bitmaps.

•	The resolution can range from 72 to 300 dpi and go higher if you choose custom settings

•	The maximum image size is 64,535 x 64,535 pixels.


CorelDRAW (CDR) technical notes

•	Imported CorelDRAW files appear as a group of objects. Click Arrange [image] Ungroup to manipulate individual objects in the imported graphic.

•	In CorelDRAW, you can edit images from CorelDRAW 5 and later. Images created in CorelDRAW 3 and 4 can be edited in CorelDRAW if there are no WFO fonts in the image.


Computer Graphics Metafile (CGM) technical notes

Importing a Computer Graphics Metafile

•	The CGM filter accepts only markers supported by the CGM file format standard. Private-use markers are ignored.

•	Text is editable, provided the file is exported from the source application using the correct text options. The typeface you see may not correspond to the one used in the source application; however, you can easily change this in the Corel application.

Exporting a Computer Graphics Metafile

•	The CGM export filter supports radial and linear fountain fills but not square or conical ones.

•	PostScript textures are converted to solid gray fills.

•	You can set the number of bands used to represent fountain fills in the exported file by clicking Tools [image] Options. In the Workspace list of categories, double-click Display, and type a number in the Preview fountain steps box.


Corel Presentation Exchange (CMX) technical notes

•	The following versions are available: 5. 6, 7, 8, 9, and 10.

•	This file format is available in CorelDRAW, CorelTRACE, and Corel PHOTO-PAINT. They import Corel Presentation Exchange (CMX) files as bitmaps.


Corel PHOTO-PAINT (CPT) technical notes

•	This filter is available in CorelDRAW, Corel PHOTO-PAINT, Corel R.A.V.E, and CorelTRACE.

•	Corel PHOTO-PAINT files may be either black & white, grayscale, paletted, CMYK color (32-bit), RGB color (24-bit), and LAB.


Corel DESIGNER (DSF) technical notes

•	Guidelines and grid settings are not converted.

•	Snap points are not converted.

•	Objects on some pages may be grouped together. You may want to select the group and then ungroup it before editing.

•	Properties are not converted, except URLs.

•	Object names are not converted.

•	OLE data is not converted.

•	Curvygons are converted to curves.

•	Dimension and callout objects are converted to curves, their labels are converted to text objects, and the objects are grouped.

•	Any part of a graphic that is outside the extents that CorelDRAW can support cannot be accessed. You should resize the graphic before converting.

•	Sticky lines are converted to curves. They no longer stay attached to objects.

•	Enhanced line styles are converted to the default line style shown in the CorelDRAW Export Setup dialog box.

•	Gradient transparency may be offset in some cases.

•	Hatch fills are rendered but are actually part of the object fill. They are separate objects but are grouped.

•	Bitmap fills may not be scaled properly.

•	Unclosed, filled lines are converted to two objects: one for the line and one for the fill.

•	Block text in Corel DESIGNER comes in as paragraph text in CorelDRAW. Freeform text comes in as Artistic text.

•	Warped text is converted to curves.

•	Repelled text (block text that wraps around an object) is converted to multiple text objects.

•	Each character in text on a path is converted to a separate text object.

•	Each line of a non-rectangular text object (text that was placed within an object) is converted to a separate text object.

•	Tab stops may stretch or shrink if there is a lot of transformations to block text.

•	Block text that was scaled by dragging the bounding box will use the smaller of the two scaling dimensions (vertical or horizontal).

•	Text flowing between containers is not preserved; each container is converted to a separate object.

•	Small caps text won't always come in with the exact same dimensions.

•	Superscipt and subscript characters won't come in with the identical place and size.


GIF technical notes

•	You can save movies you create in Corel R.A.V.E. and Corel PHOTO-PAINT as animated GIF files. You can also open and edit animated GIF files in Corel R.A.V.E. and Corel PHOTO-PAINT.

•	Corel applications import versions 87A and 89A of the GIF file format, but export only to version 89A. Version 87A supports basic features and interlacing. The newer version, 89A, includes all features found in 87A plus the ability to use transparent colors and to include comments and other data of the image file.

•	Corel applications support the following color depths when importing animated GIF files: black and white (1-bit), 16 colors, grayscale (8-bit), and 256 color paletted (8-bit).

•	The GIF file format supports a maximum image size of 64,535 pixels by 64,535 pixels and uses LZW compression.

•	You can preview and adjust the settings of the image you are exporting. You can zoom in to get a closer look at the image by (Windows) clicking in the Original window using the Zoom tool. You can zoom out by (Windows) right-clicking or (Mac OS) Control + clicking in the Original window with the Zoom tool.


HTML technical notes

Importing an HTML file

•	The HTML import filter can be installed during a custom installation (Import/Export File Types - Internet File Types). It extracts editable information from a Web document and brings objects into CorelDRAW in a manner similar to the original layout.

•	Imported HTML files that exceed the boundaries of the drawing page continue down the workspace without a page break.

Exporting an HTML file

•	All objects that are not within the boundaries of the drawing page are ignored on export.

•	Overlapping HTML text frames cause difficulties during export. As a solution, try exporting the file to the GIF or JPEG file format.


JPEG technical notes

•	You can preview and adjust the settings of the image you are exporting. You can zoom in to get a closer look at the image by (Windows) clicking in the Original window using the Zoom tool. You can zoom out by (Windows) right-clicking or (Mac OS) Control + clicking in the Original window with the Zoom tool.


JPEG 2000 (JP2 or JPC) technical notes
JPEG 2000 (JP2) technical notes

•	JPEG 2000 standard files offer better image compression and storage of metadata such as dimensions, tone scale, color space, and intellectual property rights.

•	A region of interest in a JP2 image is an area where the compression ratio in a transmitted image is lower, which results in higher fidelity for that part of the image.

•	JPEG 2000 codestream files are optimized for network transmissions, resisting bit errors and, therefore, data loss on low bandwidth channels.

•	Not all Web browsers support JPEG 2000 formats. You might require a plugin to view these files.

•	CorelDRAW and Corel PHOTO-PAINT support exporting JPEG 2000 files in 24-bit RGB, 8-bit grayscale, and 16-bit grayscale colors.

•	CMYK, 48-bit RGB, and black-and-white images are not supported for export.


QuickTime (MOV) technical notes

•	QuickTime Movie (MOV) files are animation files that support 24-bit and 8-bit color. Multiple tracks are not supported.

•	You can export to the QuickTime format from Corel PHOTO-PAINT and Corel R.A.V.E.


PICT (PCT) technical notes

•	Corel graphics applications can import vector drawings and bitmaps contained in PICT (PCT) files.

•	Objects that contain a fill and an outline will open as a group of two objects. One object will be the outline and the other the fill.

•	PICT fills are often bitmap patterns, and the Corel application tries to maintain these fills as bitmap patterns.

•	Pattern outlines are converted to a solid color.

•	Text in PICT files opens as editable text. If a typeface in the imported file is not available on your computer, it is converted to the font that it most closely resembles.

Text alignment may not quite agree with the original file. This is due to the differences in font size, and inter-character and inter-word spacing between the two formats. Any misalignment is easily corrected.


PaintBrush (PCX) technical notes

Exporting a PaintBrush (PCX) file

•	Bitmaps may be either black and white, 16 colors, grayscale (8-bit), paletted (8-bit), or RGB color (24-bit).

•	Run-length encoding (RLE) compression is supported, and the maximum image size is 64,535 x 64,535 pixels.

•	These files may contain one, two, or four color planes.

•	This file format is supported in CorelDRAW, Corel PHOTO-PAINT, CorelTRACE, and Corel CAPTURE.

Importing a PaintBrush (PCX) file

•	PCX files can be imported if they conform to the following PCX specifications: 2.5, 2.8, and 3.0.

•	Bitmaps may be either black and white, 16 colors, grayscale (8-bit), paletted (8-bit), or RGB color (24-bit).

•	RLE compression is supported and the maximum image size is 64,535 x 64,535.

•	These files may contain one, two, or four color planes. Files containing three color planes or more than four color planes cannot be imported.

•	This file format is supported in CorelDRAW, Corel PHOTO-PAINT, CorelTRACE, Corel CAPTURE, and Corel R.A.V.E.


Portable Document Format (PDF) technical notes

Publishing a Portable Document Format file

•	The Portable Document Format engine is available by clicking File [image] Publish to PDF in CorelDRAW and Corel PHOTO-PAINT.

Importing a Portable Document Format file

•	Imports Portable Document Format and Adobe Illustrator 9 and 10 files..


Portable Network Graphics (PNG) technical notes

•	You can import Portable Networks Graphics (PNG) files from 1-bit black and white to 24-bit color; 48-bit color is not supported.

•	Masks and indexed-color, grayscale, and true color images are supported. Masks, however, are not saved in 1-bit black and white or 8-bit paletted files.

•	LZ77 compression is supported, and the maximum image size is 30,000 x 30,000 pixels. Sample depths range from 1 to 16 bits.

•	The PNG file format is also robust, checking full-file integrity and detecting common transmission errors. The PNG file format can store gamma and chromatic data for improved color matching on different platforms.

•	You can preview and adjust the settings of the image you are exporting. You can zoom in to get a closer look at the image by (Windows) clicking in the Original window using the Zoom tool. You can zoom out by (Windows) right-clicking or (Mac OS) Control + clicking in the Original window with the Zoom tool.


Adobe Photoshop (PSD) technical notes

Exporting an Adobe Photoshop file

•	This format supports 1-bit black and white up to 32-bit CMYK color images.

•	Layers are supported.

Importing an Adobe Photoshop file

•	Adobe Photoshop files with mono, grayscale, and color up to 32-bit CMYK are supported. Duotone and multi-tone Adobe Photoshop images are converted to grayscale when loaded into Corel PHOTO-PAINT.


Macromedia Flash (SWF) technical notes

•	Macromedia Flash (SWF) files cannot be imported into CorelDRAW. You can, however, link, embed, export, and publish Macromedia Flash files to the Web.


Targa (TGA) technical notes

•	The following features are supported: uncompressed color-mapped images, uncompressed RGB images, run-length encoding (RLE) compressed color-mapped images, RLE-compressed RGB images (types 1, 2, 9, and 10 as defined by the AT&T Electronic Photography and Imaging Center), and masks.

•	The type of file produced depends on the number of colors exported. For example, 24-bit color Targa (TGA) files are exported as RLE-compressed RGB bitmaps.

•	You can import TGA files from 8-bit grayscale to 24-bit RGB.

•	Masks are not saved in 1-bit black and white or 8-bit paletted files.

•	RLE compression is supported, and the maximum image size is 64,535 x 64,535 pixels.


TIFF technical notes

Exporting a TIFF file

•	Masks are not saved in 1-bit black and white, 16-bit grayscale, and 48-bit RGB files.

Importing a TIFF file

•	Black and white, color, and grayscale TIFF files up to and including the 6.0 specification can be imported and exported.

•	TIFF files compressed using CCITT, Packbits 32773, or LZW compression can also be imported. However, you may notice additional loading time with these files since the application decodes the file compression.


WordPerfect Graphic (WPG) technical notes

•	This filter imports graphics created in WordPerfect applications.

•	Graphics Text Type 2 is not supported.

•	This file format is only available in CorelDRAW, Corel R.A.V.E., and Corel PHOTO-PAINT. Corel PHOTO-PAINT imports WordPerfect Graphic files as bitmaps.


General notes on importing text files

•	When you import a text file into a Corel application, it appears almost the same as in the source application. However, some formatting attributes and page layout features may not be supported. In such cases, the application tries to simulate the results of a feature when a reasonable substitution can be made.

•	The following word processing features are not supported: headers, footers, footnotes and endnotes, embedded graphics, columns, tables, and macros.

•	Font matching support is included. You can modify font matching settings in coreldrw.ini. Fonts are converted by size and by family, provided the source file format includes font family information that the application can access.

•	Rich Text Format (.rtf) files are automatically converted to the Microsoft Windows ANSI (American National Standards Institute) character set. The Macintosh Character Set and Standard IBM PC Code Page 437 are also supported.

•	You can convert PC fonts so that they are readable on a Macintosh platform by using a third-party software tool.

•	Corel graphics applications attempt to make the closest match possible of characters. Font matching is used if the imported text font is not on the user's system. However, if a match cannot be made, the font characters will appear in the application as unrecognizable text.

•	Conversion of font sizes is supported. The following table shows font family conversion capabilities.

Word processing application	From .rtf to Corel graphics
WordPerfect	All fonts supported
Microsoft .rtf	All fonts supported
Microsoft Word PC	All fonts supported
Ami Professional	All fonts supported
Microsoft Word Macintosh	Limited font support
Word for Windows	All fonts supported
"All fonts supported" means that Corel graphics applications support all font families supported by that application.

"Limited font support" means that CorelDRAW supports only selected fonts from the fonts supported by that application. This typically includes Standard PostScript fonts and the Standard HP PCL fonts.

•	When converting Macintosh files, font support is limited by the supported font families of the PC formats.

•	Fonts converted to formats other than those listed in the table above will map to fonts that Corel graphics applications find as the best fit.

•	You may encounter alignment problems when converting from and to a proportional and nonproportional font. Therefore, if you import a document created in a nonproportional font to a proportional font, some pages that have more text on a page than the original document.

•	Source documents that contain a table of contents and indexing convert into the appropriate functions in an .rtf file.

•	Data that is automatically outlined converts to regular text.

•	Style sheet properties are converted to RTF. The file will appear as in the source application; however, the style sheet from the original application is not imported.

•	Text contained within a frame or a positioned object is retained.


AutoCAD Data Interchange Format (DXF) technical notes

•	This file format is available in CorelDRAW, Corel R.A.V.E., and Corel PHOTO-PAINT, which imports AutoCAD files as bitmaps.

•	The Data Exchange File (DXF) filter is supported in AutoCAD 2.5, 2.6, R9, R10, R11, R13, R14, and R2000 (R15).

•	AutoCAD 2000/2002 is supported.

•	Layers are retained on import and export.

Exporting a AutoCAD Data Interchange Format file

•	CorelDRAW saves drawings in a vector format accepted by computer-aided design/computer-aided manufacturing (CAD/CAM) programs and devices, such as AutoCAD and certain computer-driven sign and glass cutters.

•	Only the outlines of objects are exported.

•	All line weights are converted to solid lines 0.003 inches thick.

•	Texture fills are replaced with a solid gray fill. All other fills are ignored.

•	Filled objects with no outlines have an outline appended to them on export.

•	The following features are not supported: calligraphic pen effects, dashed and dotted lines, and arrowheads.

Importing a AutoCAD Data Interchange Format file

•	The DXF filter imports vector graphics created in AutoCAD 12, AutoCAD 13, AutoCAD 14, and AutoCAD 2000/2002.

•	If a DXF file is too complex to import into CorelDRAW, configure your AutoCAD output device as an HP7475 plotter and perform a plot-to-file of the drawing. Then you should be able to import this plot file using the HPGL import filter. Newer versions of AutoCAD allow you to create EPS files.

•	Corel graphics applications try to center the imported image. The image is scaled down if the coordinates are larger than the maximum page size available in CorelDRAW [image] 150' x 150'.

•	Solid and trace entities are filled.

•	A point is imported as an ellipse of minimum size.

•	Files exported as "Entities only" may come into the Corel application incorrectly due to a lack of header information.

•	Various justifications on text entries may not be preserved. Normal text placement (no justification) works best.

•	If the DWG file contains a font that is not on the user's computer, PANOSE font matching dialog box will let the user replace the font with an available one.


AutoCAD Drawing Database (DWG) technical notes

•	The AutoCAD Drawing Database (DWG) filter is supported in AutoCAD 2.5, 2.6, R9, R10, R11, R13, R14, and AutoCAD 2000/2002.

•	CorelDRAW 11 supports only AutoCAD 12, AutoCAD 13, AutoCAD 14, and AutoCAD 2000/2002 DWG files.

•	If the DWG file contains a font that is not on your computer, the PANOSE font matching dialog box lets you replace the font with an available one.


Windows Metafile (WMF) technical notes

Importing a Windows Metafile

•	CorelDRAW substitutes fonts that are missing from a Windows Metafile Format file from similar fonts available on your computer.

•	The following features are not supported: PANOSE font matching and rotated and skewed bitmaps.

•	There is no preview available for WMF files.

Exporting a Windows Metafile

•	The Windows Metafile Format is used to export graphics to Windows applications.

•	A header contains additional information, such as sizing. Therefore, a WMF file can successfully be exported from CorelDRAW if the header is included.

•	Text is maintained as text when exported, and WMF files can be very large. This can cause problems in applications which limit the size of imported files.

•	The Windows Metafile Format is 16 bits, while CorelDRAW is 32 bits. When you export a WMF file, the 32-bit numbers are converted to 16 bits. For example, lines that are 0.01388 inches and thinner appear as hairlines because there isn't enough precision in the WMF filter to specify these widths accurately.


HPGL Plotter (PLT) technical notes

Importing a PLT file

•	Corel applications support versions 1 and 2 of PLT file formats although some features of version 2 are not supported.

•	You can import images larger than the Corel application's maximum page size by enabling the Scale option in the HPGL options dialog box, which lets you resize the imported image.

•	The curve resolution factor can be set to a value between 0.0 and 1.0 inches. The value can be very precise; up to eight decimal places are accepted. A setting of 0.0 results in the highest resolution, but it also greatly increases file size. A curve resolution of 0.004 inches is recommended.

•	The PLT file format does not contain color information. Instead, the various objects in a PLT file have certain pen numbers associated with them. When imported into a Corel application, each pen number is assigned a specific color. You can specify the color assigned to a particular pen, so that you can match the original colors of the graphic.

•	The Pen selection list contains 256 pens although not all of the pens may be assigned. You can change the color assignments by choosing the pen and then choosing a new color for that pen from the Pen color list box. Choosing Custom colors brings up a color definition dialog box that allows you to define a custom color using RGB values.

•	You can change the pen width assignments by choosing the pen and then choosing a new width for that pen from the Pen width list box.

•	You can change the pen velocity by choosing the pen and then choosing a new velocity for that pen from the Pen velocity list box. This is only useful for exporting PLT files.

•	You can set a defined pen to the Unused option. You can also reset the current Pen Library pen settings back to the previously saved settings.

•	Corel applications support numerous dotted, dashed, and solid line types of the PLT file format. The pattern number of a line in a PLT file is translated to a line type pattern.

•	Text in PLT files imports into a Corel application as editable text. Text strings are assigned the default font, but they can subsequently be assigned any typeface and size. Imported text has no fill color, only an outline color.

Exporting a PLT file

•	Only the outlines of objects are exported to the PLT file format.

•	Dotted lines, dashed lines, and arrowheads are mapped to standard line types of the PLT file format.

•	Bézier curves are converted to line segments.

•	Outline thickness and calligraphic settings are lost.

•	Outline colors are limited to eight: black, blue, red, green, magenta, yellow, cyan, and brown.


Scalable Vector Graphics (SVG) technical notes

Exporting an SVG file

•	Scalable Vector Graphics (SVG) allows three types of graphic objects: vector graphic shapes (for example, paths consisting of straight lines and curves), images, and text.

•	Object, layer, and group names are also supported. Where the names are the same, the SVG file will append unique numbers to the object ids.

•	Drop shadows are rasterized in SVG files.

•	Text fitted to a path is exported as individual characters and can increase file size as a result.

•	Non-RGB colors are converted to the RGB color space using ICC (International Color Consortium) profiles.

•	All CorelDRAW symbols are supported on export as SVG symbols.

•	Graphical objects can be grouped, styled, transformed, and combined into previously rendered objects.

•	You can export text as editable characters, so that after you publish an SVG graphic to the Web, text continues to be recognized as text. Text strings can be restyled, copied and pasted, or indexed by search engines. Text can also be edited by SVG-capable editing programs, eliminating the need for maintaining multiple versions of graphic images for editing.

•	The SVG standard allows the use of Cascading Style Sheets (CSS) to define font, text, and color properties of objects on a page.

Importing an SVG file

•	Clipped and masked objects are imported into CorelDRAW as PowerClip objects.


True Type Fonts (TTF) technical notes

•	TrueType fonts (TTF) print as bitmaps or vectors depending on the capabilities of your printer. TrueType fonts print as they appear on screen and can be resized to any height.

•	TrueType fonts exported from CorelDRAW are unhinted.

•	Each exported character must comprise a single object. Before you export multiple objects, you must combine them by clicking Arrange [image] Combine. You cannot export multiple objects or grouped objects.

•	Fill and outline attributes applied to objects are not exported.

•	Avoid intersecting lines. Any object in your character should lie completely inside or outside of others, as shown in the examples below:


Adobe Type 1 Fonts technical notes

•	Most Type 1 fonts are single master fonts that permit only style editing; for example, Roman, italic, bold. A single master Type 1 font contains two files: a Printer Font Metrics (PFM) file and a Printer Font Binary (PFB) file.

Some Type 1 fonts are also available in multiple master format. You can customize design elements of multiple master fonts such as weight, width, style, and optical size. A multiple master base font is the multiple master font itself, from which you create variations called multiple master instances. A multiple master base font is composed of a PFM file, a PFB file, and a Multiple Master Metrics (MMM) file. A multiple master instance is composed of a PFM file and a PostScript Printer Stub (PSS) file.

•	Adobe Type 1 fonts exported from CorelDRAW are unhinted.

•	Each exported character must comprise a single object. Before you export multiple objects, you must combine them by clicking Arrange [image] Combine. You cannot export multiple objects or grouped objects.

•	Avoid intersecting lines. Any object in your character should lie completely inside or outside of others, as shown in the examples below:

•	Fill and outline attributes applied to objects are not exported.

•	Adobe Type 1 fonts you create are compatible with Adobe TypeManager version 2.0, but not with earlier versions.


OS/2 Bitmap technical notes

•	Corel applications support Standard Version 1.3 and Enhanced Version 2.0 or later versions of the OS/2 Bitmap file format.

•	Corel applications support the following color depths when importing and exporting BMP files: 1-bit black and white, 256 shade (8-bit) grayscale, 16-color (4-bit) and 256-color (8-bit) paletted, and 24-bit RGB.

•	The OS/2 Bitmap file format supports a maximum image size of 64,535 x 64,535 pixels. OS/2 uses Run-length encoding (RLE) compression.


Kodak Photo CD image technical notes

•	PCD images are derived from 35mm film negatives or slides that have been converted to digital format and stored on a CD.

•	Kodak Photo CD (PCD) images may be subject to copyright. The Corel application will not display a warning message about this.

•	Other Kodak-compatible applications may install Kodak's pcdlib.dll file in the Windows folder instead of the Windows\System folder. This will produce an error message.

•	When you import Photo CD files, a dialog box will display prompting you to choose the desired file resolution and color. The resolution is limited to 72 dpi and the maximum image size is 2048 x 3072 pixels.

•	You can import the following color modes: RGB (24 bit), paletted (8 bit), and grayscale (8 bit).

•	Click on the Enhancement tab if you want to color-correct the image before importing it.

•	The Image size indicator will update to reflect the choices you have made regarding resolution and color.

•	This file format is available in CorelDRAW, Corel PHOTO-PAINT, CorelTRACE, and Corel R.A.V.E.

GamutCD color correction

This color correction method uses gamut mapping to enhance the color fidelity and tonal ranges of the CD image.

Set active area	Use the mouse to specify an active area within the image in the view field. This ensures GamutCD will base its color correction on the area of the photo that you are going to use and removes any black borders left from the original scan.
Set neutral colors	Define neutral colors by clicking on pure whites, blacks, and grays within the active area.
White in image	Choose this option if an image has pure white elements. If you do not have any white elements, disable this option. Otherwise, the gamut mapping will over-brighten your image as it maps the lightest elements of your image to white. This option will assist GamutCD in enhancing the tonal range of an image and removing color cast. If the white element in an image is not pure white, you may want to lower the setting from 255 in the number box to the right.
Black in Image	Choose this option if you have pure black elements in an image. If the image does not have any black elements, disable this option. Otherwise, the gamut mapping will darken your image since it maps the darkest elements of your image to black. This option will assist GamutCD in enhancing the tonal range of an image and removing color cast. If the black element in an image is not pure black, you may want to raise the setting from 0 in the number box to the right.
Kodak color correction

This color correction method allows you to alter color tints, adjust brightness and color saturation, as well as make adjustments to the level of contrast.

Remove scene	Turns off the Scene balance adjustment.
Balance adjustment	The photo finisher applied at the time the original image was scanned and placed on the Photo CD disk.
Color metric	Allows you to adjust contrast by preset amounts.
Show out-of-gamut	If the changes you've made are too extreme, the preview colors will display out-of-gamut pixels as pure red or pure blue.


DOC technical notes
Microsoft Word (DOC) technical notes

•	The following Microsoft Word (DOC) versions are available: Microsoft Word 97/2000, Microsoft Word for Windows 6/7, Microsoft Word for Windows 2.x, Microsoft Word 3.0, 4.0, 5.0, 5.5.

•	The embedded-field method for building indexes in Microsoft Word is supported, while the style-implied method for building indexes is not.

•	The Corel application tries to match the fonts in the file you are importing with the same or similar fonts, depending on the fonts installed on your computer. However, Microsoft Word's Normal text style is converted to the default text style. To set the default text style, click Tools [image] Customization. In the list of categories, double-click Document, double-click Styles, and choose a text style.

•	Whenever possible, the application automatically converts characters available in the sets "Symbol" or "MS Linedraw" to the corresponding Windows character set entries.

•	Most fonts are proportionally spaced and text is reflowed when imported. As a result, soft line and page breaks often appear in new locations if you are converting to a fixed-pitch or nonscalable font.

•	When importing text, the page size in the original document is ignored. The text is fit to the current page size, and this may affect the placement of text.

•	Footnotes or endnotes created in Microsoft Word 3.x, 4.x, 5.0, or 5.5 are not supported.

See also

General notes on importing text files


To resample an image while importing

1	Click File [image] Open.

2	Choose the folder where the image is stored.

3	Choose a file format from the Files of type list box (Windows) or Show list box (Mac OS).

4	Click the filename.

5	Enable any of the following check boxes:

•	(Windows) Check for watermark [image] lets you check the image for a watermark and any information it contains such as copyright

•	Do not show filter dialog [image] lets you use the filter's default settings without opening its dialog box

•	(Mac OS) Link to high resolution file for output using OPI [image] lets you insert a low-resolution version of a bitmap into a document, used in combination with an OPI server where the high resolution image resides

6	Choose Resample from the list box, and click Import.

7	In the Resample image dialog box, type values in any of the following boxes:

•	Width [image] specifies the width of the graphic in a chosen unit of measurement or as a percentage of its original width

•	Height [image] specifies the height of the graphic in a chosen unit of measurement or as a percentage of its original height

8	In the Resolution area, type values in the following boxes:

•	Horizontal [image] lets you specify the horizontal resolution of the graphic in pixels or dots per inch (dpi)

•	Vertical [image] lets you specify the vertical resolution of the graphic in pixels or dots per inch (dpi)

9	Click the drawing page.

You can also	Do the following
Maintain the width-to-height ratio of the image	Enable the Maintain aspect ratio check box.
Change the units of measurement	Choose a unit type from the Units list box.
Maintain equal horizontal and vertical resolution values automatically	Enable the Identical values check box.
 Notes

•	You cannot increase the resolution of a file when importing.


To crop an image while importing

1	Click File [image] Open.

2	Choose the folder where the image is stored.

3	Choose a file format from the Files of type list box (Windows) or Show list box (Mac OS).

4	Click the filename.

5	Enable any of the following active check boxes:

•	(Windows) Check for watermark [image] lets you check the image for a watermark and any information it contains such as copyright

•	Do not show filter dialog [image] lets you use the filter's default settings without opening its dialog box

•	(Mac OS) Link to high resolution file for output using OPI [image] lets you insert a low-resolution version of a bitmap into a document, used in combination with an OPI server where the high resolution image resides

6	Choose Crop from the list box, and click Import.

7	In the Crop image dialog box, type values in any of the following boxes:

•	Top [image] specifies the area to remove from the top of the graphic

•	Left [image] specifies the area to remove from the left edge of the graphic

•	Width [image] specifies the width of the graphic you want to keep

•	Height [image] specifies the height of the graphic you want to keep

8	Click the drawing page.

 Tips

•	You can also resize a graphic by dragging the selection box in the preview window.

You can change the units of measurement by choosing a unit type from the Units list box in the Crop image dialog box.